![]() If you try to add a second entry on the Turn Order for a token, it just replaced the one that was already there. I tried this, and it works great, with one exception. In most encounters once things get established into melee there isn't much to do except melee attack! with sight/light if dynamic lighting is being used) - this is useful in some cases - actually used it for broo last time as each broo had a different chaos feature - and I wanted to know which one was going to reflect spells back at the PC's.īeing able to drag the buttons from the character sheet is going to help now too - as I don't have to open each character sheet to finds the melee attack die. Sometimes I decide to use different tokens for the same unit, this takes more time (to setup the page) as each Token has to be manually loaded, set to size, and configured (e.g. ![]() This helps me know as a GM when I've been hitting the PCs too hard and perhaps need to backoff a little - not that I need to do this much now as the PCs are approaching Rune Lord status (3 are already Rune Priest). The PC's Tokens I have setup to automatically track their HP and MP, from what is entered in the character sheet however. ![]() The updates to the NPC sheets will prove very useful as up till now I've had to put these generic opponents in using the full character sheet, and just leave most of the sheet un-populated. I also add icons to indicate status - Red circle means bleeding, "snail" means slowed (usually 1 leg <0), and "discord rune" I usually put up on a befuddled opponent. I then track any specific location HP or Weapon HP damage as part of the token's GM notes. I have the 3 circles setup manually, red tracks total HP, Yellow tracks MP, and Green melee SR (newly added). Generic Broo) I have one character sheet linked yo the token, I can then pull out multiple copies of the token, by dragging the name to the map space. Some notes on how I use the Tokens myself.įor Multiple copies of the same opponent (e.g.
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